Category: Games

  • Steam Goes With Sharing

    Digital is the future! At least, that’s been the mantra around here for a while. But sometimes digital has drawbacks that physical media users have enjoyed for years. For example, loaning a game to a friend.

    Wouldn’t it be great to be able to loan a game digitally? This question has been on my mind since the reversal of the Family Sharing plan on the Xbox One. There were rumors at the time that Steam would go this way as well. And today, they announced that sharing is caring.

    Steam Family Sharing, a new service feature that allows close friends and family members to share their libraries of Steam games, is coming to Steam, a leading platform for the delivery and management of PC, Mac, and Linux games and software. The feature will become available next week, in limited beta on Steam.

    Steam Family Sharing is designed for close friends and family members to play one another’s Steam games while each earning their own Steam achievements and storing their own saves and application data to the Steam cloud. It’s all enabled by authorizing a shared computer.

    While I’m bummed that this sort of feature was killed by consumers on the Xbox One, I’m excited to see how it plays out on Steam.

    Read more at the official Steam Blog: http://store.steampowered.com/news/11436/

  • DRM – The Good, the Bad and the Ugly

    DRM isn’t a new term, but it sure has been gaining popularity as of late. DRM stands for Digital Rights Management and to put it simply, it is the tool that manages how an end user accesses digital content. DRM takes on many different forms; from encryption, to license checks over the internet, to limiting the number of installations. When a user encrypts their data, they are employing a form of digital rights management (something you should be happy you are able to do!). An encrypted DVD is using DRM to prevent illegal copies from being made without permission. Or a video game technology with empty blocks used to prevent duplication.

    ServerDRM usually has a bad reputation, and to be honest, it’s earned it fair and square. Seasons of DRM content becoming unavailable due to a management server being shut down, or rootkits employed on CDs to prevent distribution have plagued users since the inception of DRM. And DRM is in a constant struggle over controlling digital media that is quite easy to copy and distribute (commonly called “pirating” media). There is a very real tension between trying to make content easy to access, but not too easy.

    Book publishers are in the midst of learning how to distribute digital media right now. Amazon has a pretty heavy-handed DRM approach to books, but users don’t have a problem with it at all. Why? The make it incredibly easy to access their content. Most of the devices they sell  to use the content (like the Kindle) can get it anywhere they have a 3G connection. Amazon is also a huge company with arguably some of the best servers in the world.

    Music has had a rougher go of it. During the time span between 2006 and 2008 several major music distribution services shut down servers that allowed users to listen to the music they bought. Not being able to access music that users paid for was, to say the least, frustrating to honest consumers. The growing pains of DRM has caused many people to be bitter about the whole process.

    Movies have yet to settle on a good method, although some are trying to make access easy and long-term. Services like UtlraViolet, Amazon, Google Play and Apple iTunes allow access to movies and TV, albeit heavily tied to DRM.

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  • To Digital or Not To Digital – Musings on Mediums

    The buzz around the internet today regarding Xbox One and PS4 has me thinking more about this new age of downloading. It’s quickly becoming the prefered medium to obtain entertainment and tools. Just last week I downloaded  several ebooks to read on my Nexus 7, my prefered reading platform. On Saturday I streamed 3 new albums to my Galaxy Nexus via Google Play Music All Access while I mowing the lawn (by the way, the new August Burns Red is awesome). And in the last week, I’ve watched a ton of new stuff via Amazon Prime, YouTube, and other options.

    The last time I bought a CD was sometime in 2009. The last time I bought a film on disc was a year before that. I still buy physical books, but only reference pieces that I want on the shelf. And many of those I have digital forms that are searchable, which I honestly use more often.

    Microwaved-DVDSo today I’m thinking about all this as it relates to video games. I love video games. I’ve been playing the for close to 30 years now. I’ve had floppies, carts, CDs, DVDs and now… digital downloads of games I’ve loved to play. So what does the future hold for video games in relation to the trends we’re seeing in music, movies and books?

    I believe the future of digital is download. Who likes going to the store to buy a piece of digital content stored on a disc, when you can download it while you make a sandwich? Especially if you can purchase it for less than the hard copy available at the retailer? The last time I was at my local Gamestop they were terribly understaffed and overstocked with junk games. It really wasn’t a very pleasant experience overall. Who wants to deal with that?

    And the trends of the digital age are easily tracked. Nearly 3 years ago CNet was commenting on the trend in regards to PC games. And it hasn’t slowed down.

    Just look at the promotional material after the PS4 reveal. How many clips show people going to the store to buy a game? None. They’re all using their devices to download.  And Xbox is offering all their titles with digital download options as well as some disc based options (both systems have chosen to go with Blu-ray as their physical media of choice). But they’re both touting the age of downloads. And that’s because it’s the way of the future.

    But some may ask, what about “ownership.” Disc ownership is something that Sony mentioned was a benefit to the new Playstation. The reality is that people don’t really care anymore. The trends of “ownership” to licensed content is obvious, especially in the age of Netflix and Spotify. Millennials especially don’t really care about the ownership of things, they just want the easy access. Apple sought to provide this with the introduction of iTunes Radio on Monday and to compete with Spotify and Google’s All Access. No ownership here, just convenient access… for a fee.

    I actually think Microsoft is seeing this trend. They’re making ways to actually share and trade digital content on the new Xbox One (if the publisher allows it), something you can’t do many other places and nowhere in video games. That’s actually a more liberal approach to digital content than we’ve ever seen on a console before. Trade and sell digital downloads? Amazing! While the method may not be perfect, I think they’ve thought about this a lot more than they’re getting credit for.

    Whether the next generation of consoles can keep up with the digital trends or not remains to be seen. Either way it appears that the medium shift is in full swing, and here to stay. Hopefully, the consumer comes out on top.