Tried to play Gears just now. Tried and tried and tried to play Gears.. but it just wouldn’t load anything! I tried to start new games, all kinds of stuff. Then I found this. Seems that LIVE was down (just the Gears of War part) and wouldn’t load my save. Good thing I checked though, I thought my save was bad and almost deleted my game-save! That’s some poor programming right there.. great game but bad idea at the same time. Thanks ChrisG for saving me the headache! Now it’s too late to play(took me an hour to find anything, should have gone to IGN a long time ago ), but at least I can pick it up there tomorrow!
Tag: Xbox LIVE
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Turning the Gears
I finally got my hands on Gears of War last night. My beautiful wife got it for me for Christmas and let me open it early! (Thanx sweetie!). After a few hours I was in chapter 3 when I just had to knock off and go to bed.. with visions of Locust Hoard still dancing in my head. I must say, the guys over at Epic have created something wonderful. Let me address some of my favorite things about the game:
The game-play is brilliant. Instead of a run/strafe/jump type game-play Gears is so much more fluid. Using cover is part of any realistic firefight and Gears does this better than I have ever seen. Cover fire, pop-and-shoot, cover agian. It took me the better part of an hour and I had the new reloading system down and really felt like I was in the environment. Using cover is awesome!!!
The voice overs have been attacked some in the last few weeks but I have played much worse and didn’t think it was that bad. The game does not disappoint and lends FPSs a very fresh and new game.So, go grab it! And then come help me kill the Hoard!!!
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This guy knows what’s up.
Red Herring has an interview with Atari founder Nolan Bushnell. I’ll quote the best part here but be sure to read the whole article!
Q: What about Sony’s PlayStation 3 Strategy?
A: I think Sony shot themselves in the foot… there is a high probability [they] will fail. The price point is probably unsustainable. For years and years Sony has been a very difficult company to deal with from a developer standpoint. They could get away with their arrogance and capriciousness because they had an installed base. They have also historically had horrible software tools. You compare that to the Xbox 360 with really great authoring tools [and] additional revenue streams from Xbox live… a first party developer would be an idiot to develop for Sony first and not the 360. People don’t buy hardware, they buy software.
Q: But what about Sony’s success with the PlayStation and PS2? They sold more than 100 million of each system.
A: It wasn’t anything brilliant that they did. With the PS and PS2 it was timing. They had the right pricing at the right time [and were] almost the accidental winner. It would not surprise me if a year from now they’ll be struggling to sell 1 million units. [Factoring in the PS3’s price], I think in the U.S. the number of early adopters you have is actually around 300,000.